Larian Studios Explains Its Application of Generative AI for Next Divinity Game

The team behind acclaimed titles like Baldur's Gate 3 and Divinity: Original Sin just unveiled its next major project, generating significant hype within the player base. However, follow-up comments from the studio's figurehead have introduced a new dimension to the discussion, touching on the team's approach toward machine learning.

A Tool for Ideation, Not Replacement

In a new clarification, the studio's founder detailed that the company is employing generative AI for specific preliminary functions. These encompass enhancing presentation materials, producing rough concept art, and writing temporary dialogue.

Notably, Vincke made clear that the final content in the game will be crafted solely by actual creatives. "Our team is developing every line in-house," he affirmed.

We are continuously expanding our roster of writers and are busily assembling narrative groups.

Given that this area is being particularly mentioned — we currently have 23 visual developers and have job openings for more artists.

Each initiative we do is supplementary and designed to enabling creatives to spend more time on actual creation.

Any AI system applied correctly is a boost to a developer's workflow, never a stand-in for their talent.

Tempering Reactions with Clear Intent

The revelation of AI usage initially sparked unease among some the fanbase. In response, Vincke issued additional elaboration on social media.

"We use AI tools to gather inspiration, in the same way we use Google and physical media," he wrote. "In the initial brainstorming phase we use it as a simple sketch for composition which we then substitute with authentic concept art."

He added, "Larian brings on artists for their inherent skill, not for their ability to execute what a AI generates."

Three Pillars of Practical Application

Vincke had earlier outlined the team's targeted method to machine learning, defining its use into key areas:

  • Streamlining Repetitive Work: This encompasses motion capture cleaning, audio processing, and technical processes like adjusting assets for various species.
  • Accelerated Iteration: Using systems to quickly build simple models of mechanics to experiment with concepts prior to expensive production.
  • Experimental Frontiers: Investigating how machine learning could eventually facilitate new forms of reactivity, particularly in managing unforeseen permutations in a vast role-playing world.

He clearly stated that core creative disciplines — like visual art — are are in no way areas where the studio is reducing creative involvement. Conversely, Larian is recruiting more in these very roles.

"Larian is not shipping a game with AI-generated content, nor considering cutting teams to replace them with AI," Vincke summarized.

Leslie Osborne
Leslie Osborne

A lifelong retro gaming collector and historian with expertise in 8-bit and 16-bit era preservation and restoration.