UN:Me: An Cerebral Horror That Blends Silent Hill with Social Deduction Gameplay
The latest Day of the Devs digital showcase revealed several fascinating upcoming titles, but one in particular has captured the imagination: UN:Me. Created by Historia and Shueisha Games, this single-player experience seems to fuse together the dread-filled setting of a Silent Hill game with the suspicion-driven heart of Among Us.
"This is a unique game where a young woman harboring several personalities within her needs to flee from a maze of the psyche," explains producer Yasukazu Kawai.
Stepping Into a Fractured Mind
In UN:Me, players assume the role of an unnamed female protagonist who appears to be of high school age. Inside her reside four separate souls, each with unique anxieties and motivations. These souls can seize control spontaneously, unleashing their deep-seated phobias upon her without warning.
Judging by showcased gameplay, much of the action takes place within a creepy medical facility, while other scenes depict the protagonist exploring a desolate church.
An Environment of Individual Dread
"What makes you fearful of? What makes you uncomfortable?" poses creative lead Shun Sasaki. "Heights. Confined spaces. People in power. Things that appear minor to others can trigger a deep instinct within us. This game delves into that idea — anxieties that are specific to each person."
The core mechanic involves controlling the persona that emerges at any given moment. However, these souls will switch involuntarily as you play. During exploration, every persona's fears become exaggerated and assault the protagonist in succession. As the persona shifts, so does the particular terror the player experiences.
Eerie Visuals and a Fatal Choice
Initially, UN:Me shares striking aesthetic parallels with the Silent Hill series. The setting is filled with nurses all sporting the same face, with unnervingly wide grins. Figures in the waiting room have large blooms where their heads should be. Floral motifs are a recurring theme, contrasting organic elegance with unnatural horror.
Yet, UN:Me introduces a unique twist. Players must determine which of the four entities inhabiting the heroine is the "true" one. "Each of the souls claims that the body belongs to them," explains a developer. "During the game, you must determine who is authentic."
Once players believes a soul is an impostor, they must eliminate it. However, since each soul can lie or hide the truth, it is incredibly simple to make a mistake.
"Perhaps you've already eliminated the real [soul] by your own actions," a voice suggests. "The last one remaining might be a fake. In any case, your choices are irreversible."
UN:Me currently lacks a publicly announced launch window, but it is can be wishlist on digital storefronts.